

Project management that fits creative work.
Colony is project management for design and marketing teams. Briefs, deliverables, review rounds and the shared calendar live in one workspace, without the sprint-and-ticket vocabulary borrowed from engineering. Creative work moves in rounds and revisions, so Colony tracks it that way rather than pushing it into a backlog. Nothing here needs configuring before you can use it.

Sounds Familiar?
You're doing the work, but without a clear system, important details keep slipping through the cracks.

Briefs arrive half-written
The important constraint surfaces in round three, after the work is already built around an assumption nobody wrote down.

Sprints for work that isn't sprints
Story points and backlogs describe engineering. Creative work is rounds, revisions and approvals, and translating between the two is a tax on every project.

Which version was approved?
Sign-off lives in an email thread, a Slack message and someone's memory, and all three disagree the week before launch.
See what makes Colony a better way to get work done
From turning ideas into plans to keeping your team aligned, Colony brings everything together so you can spend less time managing work and more time moving it forward.
Napkin
Napkin asks what the objective is, what the deliverables are, who the audience is and what the constraints are, then drafts the plan from the answers. It's your intake conversation, run consistently, before anyone opens a file.

Work
No sprints, no story points, no epics. Projects are structured around deliverables and review rounds, in the language creative teams already use, so nobody spends a month translating.

From creative teams, in their own words
See what creative teams have to say about using Colony to organize their ideas, manage their projects, and get work done.
“We got handed the dev team's tool and spent a year pretending our work had sprints in it.”
Sofia Martins
Design Lead
“The brief questions catch the thing the client forgot to mention. That used to surface in round three.”
Ethan Wallace
Creative Director
“ClickUp could do everything. That was the problem — nobody could agree on how.”
Nia Robinson
Marketing Manager