Project management that fits creative work.

Colony is project management for design and marketing teams. Briefs, deliverables, review rounds and the shared calendar live in one workspace, without the sprint-and-ticket vocabulary borrowed from engineering. Creative work moves in rounds and revisions, so Colony tracks it that way rather than pushing it into a backlog. Nothing here needs configuring before you can use it.

Sounds Familiar?

You're doing the work, but without a clear system, important details keep slipping through the cracks.

Briefs arrive half-written
1

Briefs arrive half-written

The important constraint surfaces in round three, after the work is already built around an assumption nobody wrote down.

Sprints for work that isn't sprints
2

Sprints for work that isn't sprints

Story points and backlogs describe engineering. Creative work is rounds, revisions and approvals, and translating between the two is a tax on every project.

Which version was approved?
3

Which version was approved?

Sign-off lives in an email thread, a Slack message and someone's memory, and all three disagree the week before launch.

See what makes Colony a better way to get work done

From turning ideas into plans to keeping your team aligned, Colony brings everything together so you can spend less time managing work and more time moving it forward.

Napkin

Napkin asks what the objective is, what the deliverables are, who the audience is and what the constraints are, then drafts the plan from the answers. It's your intake conversation, run consistently, before anyone opens a file.

Napkin

Work

No sprints, no story points, no epics. Projects are structured around deliverables and review rounds, in the language creative teams already use, so nobody spends a month translating.

Work

Calendar

Campaign dates, deadlines and who's on what in one view. "Can we take this on" gets answered by looking at a screen instead of by scheduling a meeting to find out.

Calendar

Timeline

Review rounds and approvals tracked against each deliverable, so which version the client signed off on is a fact in the system rather than a thing three people half-remember.

Timeline

From creative teams, in their own words

See what creative teams have to say about using Colony to organize their ideas, manage their projects, and get work done.

“We got handed the dev team's tool and spent a year pretending our work had sprints in it.”

Sofia Martins

Design Lead

“The brief questions catch the thing the client forgot to mention. That used to surface in round three.”

Ethan Wallace

Creative Director

“ClickUp could do everything. That was the problem — nobody could agree on how.”

Nia Robinson

Marketing Manager

Frequently Asked Questions (FAQs)

Still have more questions?See all frequently asked questions

Ready to run your projects and business on autopilot?

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